Monday, 25 November 2024
News with tag Watch Dogs  RSS
Watch Dogs on PS4/XO only £23.99

Added: 26.10.2014 15:11 | 3 views | 0 comments


Dealspwn writes: For the length of Watch Dogs' story, the unique hacking opportunities will keep you hooked, as theres nothing else quite like it out there. But outside of the hacking, police chases go on too long, side-missions feel repetitive, the audio diaries or home hacks arent that interesting and never try to form a bigger picture of the story a la Assassins Creeds extras. Its a shame, as the game undoubtedly breaks new ground with the hacking opportunities both behind the wheel or when sneaking around on foot. Much like the first Assassins Creed, the game has struggled with its own hype, but as history shows, Ubisoft are more than capable of turning this into an essential series if they can make the world and the gameplay around the hacking teresting too.

From: n4g.com

Golden Joysticks 2014: Full list of winners

Added: 25.10.2014 9:12 | 33 views | 0 comments


With over nine million votes cast by members of the gaming public, From Software's hardcore action RPG sequel was crowned Game of the Year. Assassin's Creed, Far Cry and Watch Dogs maker Ubisoft Montreal was named Studio of the Year, while the Lifetime Achievement was bestowed upon Metal Gear Solid creator Hideo Kojima. Elsewhere, DayZ, Hearthstone: Heroes of Warcraft and Assassins Creed IV: Black Flag each scooped two awards. The open world zombie title was the winner of Best Original Game and Best Indie Game, Blizzard's collectible card game picked up Best Online Game and Best Mobile Game, while Black Flag won Best Visual Design and Best Audio. Steam won Gaming Platform of the Year, Oculus Rift retained the Innovation of the Year crown, the Most Wanted award was won by The Witcher III: Wild Hunt, while PewDiePie was named Gaming Personality of the Year.

From: n4g.com

IncGamers readers feel recent PC ports have been hobbled

Added: 25.10.2014 0:12 | 3 views | 0 comments


"Our most recent poll canvased reader opinion about the quality of recent PC ports in comparison to prior PC versions of games. We wanted to know whether people felt that the general quality was improving, sliding or staying broadly the same. While this poll wasnt quite as popular as the Assassins Creed: Unity frame-rate query, it still attracted several hundred responses. Of those responses, 53% agreed with the assertion that current PC ports are being intentionally hobbled in order to make the present crop of consoles look better. Incidents like the Watch Dogs PC release burying improved graphics options deep within its code have probably contributed to this belief."

From: n4g.com

2014 Is the Year of the New Old School

Added: 24.10.2014 10:12 | 13 views | 0 comments


Hardcore Gamer: Each year in gaming culture has something that defines it. 2012 was the year of smart, low-budget surprises like Journey, Spec Ops: The Line and The Walking Dead, while 2013 brought us three generation-defining AAA titles in Bioshock Infinite, GTA V, and The Last of Us. People are painting 2014 as the year of overhyped disappointments, and Watch Dogs and Destiny certainly lend credence to that characterization, but Geoff Thew thinks 2014 will be remembered for something else: making the old-school new again.

From: n4g.com

Interview: Will Tom Clancy's The Division Deliver on the PS4?

Added: 20.10.2014 22:12 | 9 views | 0 comments


Push Square: "Ubisoft sure knows how to make a splash. Tom Clancys The Division, much like Watch Dogs before it, dropped jaws at E3 2013, when it was announced for the PlayStation 4. The game an open world third-person shooter with strong role-playing influences not only promised to drag the industry into the next generation with some frankly mind-blowing visuals, but also pledged a futuristic gameplay experience, borne out of its unprecedented online connectivity aspects. A good 18 or so months removed from that initial unveiling, we caught up with senior brand art director Rodrigo Cortes to ask, after a couple of delays, whether the macabre military escapade will actually deliver. Well, someone had to..."

From: n4g.com

Assassin's Creed, Splinter Cell Producer Jade Raymond Leaves Ubisoft

Added: 20.10.2014 16:49 | 23 views | 0 comments


Jade Raymond

Veteran Ubisoft producer Jade Raymond--who worked on franchises such as Assassin's Creed and Splinter Cell--has left the French publisher after ten years, it was announced today. Most recently, she served as managing director of Ubisoft Toronto.

"Today, Ubisoft announced that after 10 years of collaboration, the company and Jade Raymond have agreed to pursue future opportunities separately," Ubisoft said in a statement.

Raymond will be replaced by Alexandre Parizeau, a founding member of Ubisoft Toronto, as managing director of the studio.

Alex Parizeau

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities.

"Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors," she added.

Raymond served as producer on the original Assassin's Creed, and worked as an executive producer on Assasssin's Creed II. Other credits include Watch Dogs and Splinter Cell: Blacklist. She served as Ubisoft Toronto's managing director since 2009.

Raymond will officially depart Ubisoft Toronto on October 29, at which time Parizeau will become managing director. Parizeau is a 15-year veteran of the video game industry, and served as senior producer on Splinter Cell: Blacklist and producer on Splinter Cell Conviction and Rainbow Six Vegas.

Parizeau will report directly to Ubisoft Montreal and Toronto CEO Yannis Mallat.

"On behalf of Ubisoft, I'd like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures," Mallat said. "The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio's growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games."

Got a news tip or want to contact us directly? Email news@gamespot.com

From: www.gamespot.com

Assassin's Creed, Splinter Cell Producer Jade Raymond Leaves Ubisoft

Added: 20.10.2014 16:49 | 22 views | 0 comments


Jade Raymond

Veteran Ubisoft producer Jade Raymond--who worked on franchises such as Assassin's Creed and Splinter Cell--has left the French publisher after ten years, it was announced today. Most recently, she served as managing director of Ubisoft Toronto.

"Today, Ubisoft announced that after 10 years of collaboration, the company and Jade Raymond have agreed to pursue future opportunities separately," Ubisoft said in a statement.

Raymond will be replaced by Alexandre Parizeau, a founding member of Ubisoft Toronto, as managing director of the studio.

Alex Parizeau

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities.

"Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors," she added.

Raymond served as producer on the original Assassin's Creed, and worked as an executive producer on Assasssin's Creed II. Other credits include Watch Dogs and Splinter Cell: Blacklist. She served as Ubisoft Toronto's managing director since 2009.

Raymond will officially depart Ubisoft Toronto on October 29, at which time Parizeau will become managing director. Parizeau is a 15-year veteran of the video game industry, and served as senior producer on Splinter Cell: Blacklist and producer on Splinter Cell Conviction and Rainbow Six Vegas.

Parizeau will report directly to Ubisoft Montreal and Toronto CEO Yannis Mallat.

"On behalf of Ubisoft, I'd like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures," Mallat said. "The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio's growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games."

Got a news tip or want to contact us directly? Email news@gamespot.com

From: www.gamespot.com


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